
But Zach, isn't it strange that while high framerates produce a pleasing effect in games, it seems to do the opposite in movies?
Peter Jackson attempted to bring high-framerate movies into the public consciousness by filming his Hobbit trilogy at 48 frames per second, but the smooth motion that these movies featured was generally panned by audiences. A common opinion you'd hear was that the movies looked like a soap opera.
Well, the reason that people thought of soap operas is that some soaps were recorded using video that ran at 60 interlaced fields per second. This was cheaper than using film, Zach. Since these soaps were considerably cheaper to make than feature films, perhaps people associated this smooth motion with cheap television productions.
Of course with video games, smooth motion is associated with expensive hardware, isn't it Zach? I wonder if this mental association with "expensive" and "cheap" has anything to do with smooth motion appearing pleasing in games, and displeasing in movies.
Well, we don't have time to talk about this any more Zach, we have a murder to solve after all.
Revisiting Deadly Premonition: The Director's Cut p.7 | |
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Deadly Premonition Explore in YouTube Gaming Gaming | Upload TimePublished on 16 Oct 2018 |
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